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Tuesday, 14 August 2012
quote [ A giant immortal scorpion will spawn and will forever hunt you down. ]
[games] [by swiggy@3:20amGMT] [+6] |
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DarkShadowRavenDragonGrrl69
said @ 3:22am GMT on 14th Aug
Hey, this one actually contains real facts! Great! |
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sanepride
said @ 3:29am GMT on 14th Aug
[Score:2]
"PLEASE DISABLE ADBLOCK ON THIS SITE" Ha. Fat chance. |
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DarkShadowRavenDragonGrrl69
said @ 3:35am GMT on 14th Aug
Then again, some are kind of shitty: Surely both of those are references to ALttP where you could deflect Aghanim's shots with your butterfly net. |
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DarkShadowRavenDragonGrrl69
said @ 3:36am GMT on 14th Aug
Dammit! |
ComposerNate
said @ 6:04am GMT on 14th Aug
[Score:4]
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arrowhen
said @ 6:26am GMT on 14th Aug
Probably should have been called did you know console gaming. |
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arrowhen
said @ 6:33am GMT on 14th Aug
On further inspection, there's a smattering of PC and arcade games mentioned, but by and large the focus seems to be on console shit. |
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DarkShadowRavenDragonGrrl69
said @ 8:00am GMT on 14th Aug
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Ankylosaur
said @ 8:59am GMT on 14th Aug
[Score:5 Funny]
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bruceski
said @ 8:26am GMT on 14th Aug
Most PC games these days are shoddily-done console ports, often not even bothering to design inputs around not using a gamepad. |
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arrowhen
said @ 9:44am GMT on 14th Aug
Yup. And not even bothering to design the UI around not having to be read off a TV screen from 20 feet away. Plus 30 minutes of single-player gameplay, shit-tons of "achievements" to artificially increase the length of time idiots spend completing those 30 minutes of gameplay, and a multiplayer mode where you can go online and listen to 14-year-olds screaming "nigger" and "faggot" all day in lieu of the developers creating more than 30 minutes worth of content. |
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happiest_sadist
said @ 8:11pm GMT on 14th Aug
[Score:1 Informative]
Really? "Most" of the tens of thousands of PC games out there are "shoddily-done console ports?" I think not. The PC is a development platform. People design games for PCs on PCs fucking constantly. Maybe you meant "Most PC games at $GAME_STORE"? |
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bruceski
said @ 9:48pm GMT on 14th Aug
They make tens of thousands of PC games "these days"? I wasn't counting shovelware. Some genres (RTS) and companies (Blizzard) are still firmly on the PC. On the other hand FPSes (Deus Ex: HR, Mass Effect 3) and 3rd-person beat-em-ups (Assassin's Creed, Batman: Arkham City) are games whose PC versions show a good amount of being built around gamepads (though they can still be quite playable on the PC, we're not talking about Deus Ex: Invisible War here, which shipped with the XBox settings toggled and needed a patch to allow use of the mouse on inventory screens). Platformers can go either way, with some good indie ones for the PC but big-budget ones (Sonic Generations, Rayman Origins) preferring the gamepad, sometimes complete with button tutorials. Anything that was on the XBox360 and the PC tends to encourage use of the gamepad, and since the 360 uses XInput instead of DirectInput you either need an XBox controller or a wrapper for your PS3/PC gamepad. Otherwise bugs can range from not recognizing the gamepad at all (most games) to having input glitches (Sonic Generations likes to lock the sidestep button at fixed parts of the level, causing non-supported controllers to send you plummeting into the abyss). Ubisoft seems to be the biggest perpetrator, though that may be because of the sheer number of games they slap their name on. Or maybe they're just the biggest offenders in the genres I tend to play. |
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happiest_sadist
said @ 5:06am GMT on 15th Aug
You definitely know more about games and gaming than I do, I'll concede that. However, It seems to me that you're dismissing everything that's not sold on Steam or at Gamestop as "shovelware". There are a hell of a lot of indie developers out there making excellent games, as the folks know who keep posting about the Humble Bundle every time a new one comes out. Also there are games for linux or Mac or what-have-you that aren't in those categories. I really don't play commercial games at all, so I don't know much about that scene. I'm really not a gamer, the only games I play regular are forumwarz (cause it's stupid easy and slightly funny) and SE:RPG (yes, I still haven't finished it yet.) |
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bruceski
said @ 7:14am GMT on 15th Aug
No, what I meant by shovelware was "we're gonna make a crappy game to market a license." For example, walk into a Gamestop and look at the massive number of console games for things like Wheel of Fortune or Bratz, games that want to sell not because they're a good game but because of the brand name (contrast with sequels of good games, which usually try to do both). Shovelware isn't low-budget games, it's low-budget games where the developers just don't care. And yeah, Indie's another bunch of PC games which aren't dominated by consolitis... sometimes. Super Meat Boy started on the XBox, and while it's playable with a keyboard every bootup tells you to use a gamepad. In interesting contrast, Binding of Isaac is made by the same guy, uses a keyboard, and says "you're on your own, kid" if you want to use a gamepad. But this started with the "did you know" where people are going to say things about big-name games. "Did you know the creators of Binding of Isaac put themselves into the game as an ultra-rare boss encounter" is not going to be reblogged or whatever it is kids do these days. So the comment "everything there is about console shit" (to which I disagree, a lot of the stuff on consoles isn't shit) leads to my response that most PC games these days (my assumed qualification: which people would post about) are console ports anyways. |
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gunthar
said @ 8:44am GMT on 14th Aug
[Score:4]
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EPT
said @ 12:28pm GMT on 14th Aug
I like how they wait until they pull over and he runs off to "throw up" before they enquire as to whether he's okay. |
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dave
said @ 12:14pm GMT on 14th Aug
+1 thumb :) |
Thumb chosen because I thought it would be humorous, and didn't have one handy.
NSFW just because.